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Old Apr 17, 2009, 02:45 PM // 14:45   #41
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I like the idea of a little more structure in game right now. Daily quests where I might actually have something to do that other people are doing? Fine by me, as long as it's implemented right. Also, even if the explorable quests do take you out somewhere to kill a random boss for x amount of gold or experience, it's still better than sitting in spamadan. Hell, even if the quest of the day was to return with shrubbery of varying heights, I'd do it just to have the slightest bit of new content.
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Old Apr 17, 2009, 05:33 PM // 17:33   #42
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^i don't know...to me it kinda feels like its just going to be a chore...just like when they implemented most of the grind titles.
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Old Apr 17, 2009, 06:17 PM // 18:17   #43
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The best thing about these quests is they now decide for us what we should do each day.

How often do you log on and just don't know what to do? You've done everything multiple times. You've got bored guildmates who just get on to use GW as a pretty chat room. I think there are a lot of people out there looking for a reason to group up again, or even a reason to go back and play certain areas.

I'm excited because I know that each day will be something new, and that if I decide to do the daily, that there will be many other people there doing it as well, which means if I need help or if I want to help someone, then I know they'll be there.

When they introduced Sorrow's Furnace, I was there everyday for the first few months. And the best part was that so was everyone else.

Granted, I hate PUGs. I probably won't be joining groups for these quests, unless its with my guild or alliance, or I'm having a really hard time completing it.
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Old Apr 17, 2009, 07:13 PM // 19:13   #44
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I think it'll get boring in a week. People will go back to farming ecto and logging in to get their free zaishen keys and this will be yet another idea to make content more like slave labor compared to the game's normal crazy stupid money fountains.
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Old Apr 17, 2009, 07:33 PM // 19:33   #45
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Originally Posted by IlikeGW View Post
I think it'll get boring in a week. People will go back to farming ecto and logging in to get their free zaishen keys and this will be yet another idea to make content more like slave labor compared to the game's normal crazy stupid money fountains.
Only if the reward is not appealing enough. If it is rewarding, like xunlai tournament house, people would do it.

I wonder if zcoins can be used to buy zkeys.

Last edited by Daesu; Apr 17, 2009 at 07:37 PM // 19:37..
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Old Apr 17, 2009, 07:39 PM // 19:39   #46
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^i don't know...to me it kinda feels like its just going to be a chore...just like when they implemented most of the grind titles.
Well, that depends on just WHAT the quests actually are. A lot of people are assuming it's just going to be "repeat mission x." I have a feeling a.net may actually have a few twists to these quests that make them more enjoyable and different ("repeat mission x while doing y")

It could be a lot of grind, or it could be incredibly fun. Gotta give them a chance and see what gets released before criticizing it.
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Old Apr 17, 2009, 10:24 PM // 22:24   #47
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Originally Posted by Skyy High View Post
I don't think you really understand what the Zaishen quests are going to be.

* Mission quests send you to replay storyline missions from each campaign.
* Bounty quests dispatch you to kill boss monsters in dungeons, veteran missions, and explorable areas.
* PvP quests challenge you to win battles in various PvP types.

Storyline missions, bosses in various missions and dungeons, and PvP wins. There is nothing in there about repeating one-shot quests.
Like I said, the ability to replay one-shot quests would make this good.
If that isn't included - then it's not good.
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Old Apr 17, 2009, 11:23 PM // 23:23   #48
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Originally Posted by Daesu View Post
I wonder if zcoins can be used to buy zkeys.
It has been confirmed that they can.
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Old Apr 17, 2009, 11:34 PM // 23:34   #49
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Quote:
Originally Posted by vilaptca
The best thing about these quests is they now decide for us what we should do each day.
i thought this was sarcasm...but it looks like your being serious

to me this is not a good thing...i already know exactly what i want from the game, and to me things like titles and daily quests are an annoyance, because they make me feel like i should be doing those things instead of what i want to do because they offer better rewards.

it is not a suitable substitute for new content imo


meh...people need direction i guess
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Old Apr 17, 2009, 11:47 PM // 23:47   #50
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And there's no way you can get a streak of 10 wins in 20 minutes in RA. 2 minutes per win, with a minute of loading times, wait time both before and after, and random delays (like tanks or runners), not to mention the whole killing part...yeah, no frickin way.
i've gotten plent of wins with /age at 0 minutes so... SHH!
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Old Apr 18, 2009, 12:45 AM // 00:45   #51
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I say, make it worth our while. Help alleviate some of the title grind by mixing it up for us. Say today's "Quest" go vanquish area X. Tomorrow, get masters on some random mission.

Help bounce around some of the achievements that help us fulfill the GRINDAGE that guild wars is.

My biggest problem with doing something in Guild Wars is sticking with it. I barely made it through legendary skill hunter and that isn't that long of a grind compared to others.

Make the quests reward though so people just don't do them at all.

if: You have to defeat a mission in HM, reward = 1 zcoin. 1zcoin = 1zkey means people will at least attempt. If 5 zcoins = 1 zkey, no one will touch it.
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Old Apr 18, 2009, 02:17 PM // 14:17   #52
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What I fear is that experienced players will shout at/insult less experienced ones because of their bad builds, aggro management or whatever. On the other hand, it could also turn out to be the perfect way for the experienced players to teach one thing or two to the newer players.
lol pve with other players


@ OP
These bounty quests would be something to do for when I am really really bored. And I guess the 'Win a certain type of PvP' is a good way to get even more money without any extra trouble.
Fun.
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Old Apr 18, 2009, 03:22 PM // 15:22   #53
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Running Tenagg Flametroller 3/8 5k each....

then players start coming here, the game its broken!!!!!! nerf nerf nerf, no one pug anymore!!!!

I believe the reward is Z Coins, no?

Last edited by pumpkin pie; Apr 18, 2009 at 03:24 PM // 15:24..
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Old Apr 18, 2009, 04:29 PM // 16:29   #54
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Originally Posted by Puddin Cheeks View Post
Tomorrow, get masters on some random mission.

Help bounce around some of the achievements that help us fulfill the GRINDAGE that guild wars is.
This would be quite awesome. And in line with Linsey's previous redesign of the titles grinding (in Dec 08?).
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Old Apr 18, 2009, 04:44 PM // 16:44   #55
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I believe the reward is Z Coins, no?
and XP and Gold and Rep points.
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Old Apr 18, 2009, 05:38 PM // 17:38   #56
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Rewards will depend on what you do.

You can't expect to the the same rewards by killing Rotscale or Maw the Mountain Heart than killing Bonetti or Verata.
Crystal Desert quests are quite harder than Ascalon quests too (excepting the dopplenganger thing, that guy is a joke)

So the logical thing to do is giving different rewards for doing different quests and missions.
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Old Apr 18, 2009, 06:49 PM // 18:49   #57
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For those of us who enjoy pugging, this sounds like a nice addition.

Hopefully the rewards will compare favorably with the XTH.
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Old Apr 18, 2009, 07:46 PM // 19:46   #58
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The big questions are going to be:

1. Are the cash/loot rewards good enough to lure people away from farming/600-smiting-dungeon-running?

and

2. Are the title-point rewards good enough to lure people away from title grinding?"

The closer this comes to an unambiguous "yes" on both questions, the more popular it will be.

Quote:
Originally Posted by Arduinna View Post
Elite Area's, like FoW, UW, Deep and Urgoz. As Linsey already said there will be a quest involving Kanaxai.
I agree. That seems like the obvious meaning of "veteran missions."

The thing that worries me is the bit about Kanaxai. Even if these quests are popular enough to solve the "the deep is empty" problem, we're still left with the "the deep takes too damn long" problem and the "all the people drawn to the deep because of the quest suck too much to form a successful PuG" problem. My hope is that most of the quests are a lot bit shorter and a little bit easier.
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Old Apr 18, 2009, 09:30 PM // 21:30   #59
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how can anyone get excited about this?

Its just a framework for you to do old content again

and again
and again
and again....
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Old Apr 18, 2009, 09:44 PM // 21:44   #60
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Originally Posted by Fay Vert View Post
how can anyone get excited about this?

Its just a framework for you to do old content again

and again
and again
and again....
Because we get quest rewards!
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